The piece to piece relation to each other on basis of the rules of the game, is like a person relating to the world on their ability to adhere to God’s command.
The Bible often speaks on the relative level, for example, in how person x relates to God’s commandment. Do they obey or disobey it? God’s command is His reveled definition for man, made in His image. When man interacts with God’s command and obeys God, this is the relative level. In this relative level context as it relates to God’s command. God does not command for the death of the wicked. It is God’s command for them to repent and obey Him. If it was God’s will/command, for them to die, He would command them to die. He commanded them to live. In other words, “It’s not my command for you to die, so don’t do it. I have commanded you to live. Thus, obey me.”
What God commands, and what He ultimately causes are two different things. The first category is ethics: God’s command. The next two categories are about ontology. The first is relative level ontology, which is said from man’s point of view as they interact with God’s command, or lack thereof. The last category is the ultimate level ontology. God’s ultimate design for the reprobate is for them to die as sinners and by this magnify the value of grace given to His elect (Romans 9:22-24). So in the ultimate or only real level of causality, God’s decree/will is the death of the wicked, as it was planned by God to support showing off His grace to the Elect. In this light, God both commanded, and then, used His command to distinguish the Elect and Reprobate. God causes the reprobate to fail on the command and causes this to magnify how He causes the Elect to obey/fulfill the command in Christ.